Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts
Sunday, 22 February 2015
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Thursday, 19 February 2015
By drawing lines on the touch screen with the stylus, the player creates Rainbow Ropes that will help Kirby navigate obstacles and defeat enemies. Three friends can hop in and out at any time using Wii Remote controllers to play as Waddle Dees and assist Kirby, and players can even use compatible amiibo figures once a day, per stage, to power up Kirby with special abilities.
“Kirby and the Rainbow Curse kicks off another absolutely stellar lineup of Wii U games for this year,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “In the first half of the year alone, Wii U owners will be able to adventure with Kirby, party down with Mario and his friends in Mario Party 10, build levels in the Nintendo eShop-exclusive Mario vs. Donkey Kong: Tipping Stars and experience Nintendo’s newest IP with the action-packed Splat oon.”
Unlike other games in the Kirby series, Kirby and the Rainbow Curse is set in a beautiful “clay-ful” world. The controls are also easy to pick up for all types of players, since the game is played exclusively on the touch screen of the Wii U GamePad. The Rainbow Ropes will guide Kirby in the direction players want him to go, and drawing ropes in creative ways like a loop will even give Kirby a quick speed boost. Strategy not only comes into play in guiding Kirby, but also in the amount of Rainbow Ink used, as drawing Rainbow Ropes uses precious ink. By staying on the ground or collecting an ink bottle, players can refill the Rainbow Ink quickly. In addition to moving Kirby around, Rainbow Ropes can be cleverly used to solve environmental puzzles. Using a well-drawn rope can block a waterfall or uncover hidden areas.
Instead of his traditional copy abilities, Kirby can transform into powerful vehicles. As a tank, Kirby will move automatically and players must tap on the GamePad touch screen to shoot at approaching enemies. When traveling through the depths as a submarine, Kirby will move to the spot players tap on the touch screen. And as a rocket, drawing Rainbow Ropes will help navigate him to the goal.
Anyone that wants to experience Kirby and the Rainbow Curse with friends or family members is in luck! Up to three additional players can join the adventure at any time. As the player who controls Kirby draws Rainbow Ropes and taps the GamePad, other players use Wii Remote controllers (sold separately) to play as friendly Waddle Dee characters to assist Kirby and help discover the game’s numerous collectibles. While ultimately everyone works together to reach the goal, each player’s collected stars will display at the end of each stage, encouraging a little friendly competition.
Kirby, King Dedede or Meta Knight amiibo can each be used once a day to power up Kirby with special abilities. By tapping a Kirby amiibo to the Wii U GamePad, players receive an unlimited Star Dash within a stage, which usually can only be activated by collecting 100 stars. A King Dedede amiibo outfits Kirby with a hat that grants him six health bars instead of the normal four. And the Meta Knight amiibo gives Kirby a mask that lets him use a fast dash that blasts right through weaker enemies.
Kirby and the Rainbow Curse launches for Wii U on Feb. 20 at a suggested retail price of $39.99. The game will also be available for purchase in the Nintendo eShop and at Nintendo.com.
For more information about Kirby and the Rainbow Curse, visit http://kirby.nintendo.com/rainbow-curse/.
Thursday, 13 November 2014
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Starting today, Wii U owners who visit the Nintendo eShop can pre-purchase Super Smash Bros. for Wii U. From pre-purchase, most of the game’s data will be transferred to the purchaser’s Wii U system, and as soon as the game releases on Nintendo eShop at midnight on 21st November in North America, 28th November across Europe (23:00 on the 27th November in the UK), the final data needed to unlock the full game will automatically download.
This pre-purchase service offers a tremendous benefit to players, as they can avoid waiting in lines and be among the first people able to play the game once it arrives on their Wii U systems.
Thursday, 17 July 2014
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Monday, 7 July 2014
After witnessing the massive support internationally for the Kickstarter campaign, Digital Frontier reached out to Inafune to develop the animated TV series. (Note: Digital Frontier will not be using any of the funding from the campaign for the production of the animated series) Digital Frontier is actively seeking partners internationally including but not exclusive to merchandising, broadcasting and production. The studio has been recently pitching the series and is currently in talks with interested parties with announcements coming soon.
In September 2013, Keiji Inafune announced the Kickstarter campaign to fund the development of the Mighty No. 9 video game. The campaign reached over a $1 million in the first 24 hours, and by its end totaled about $4 million. Inafune rose to acclaim as a game designer after developing the well received Mega Man series, with over 50 titles and more than 30 million units sold worldwide across most major consoles and handhelds. He went on to oversee several other hit games, including Street Fighter IV, Resident Evil 2, Dead Rising, and many other beloved hits that all went on to become million sellers internationally. In 2010, he started his own game studio titled comcept Inc. based out of Osaka and Tokyo, Japan.
Digital Frontier has a distinguished history of making high quality, full CG content for film, TV and games. Founded in 1994, Digital Frontier is one of the biggest animation houses in Japan equipped with over 350 award-winning artists on hand not only domestically but also in sister studios based out of Malaysia and Taiwan. The studio has built a large portfolio of international hits such as Appleseed (2004), Appleseed Saga: Ex Machina (2007) Summer Wars (2010), and Wolf Children (2012) as well as a strong catalog of CG animation for game related content, including Metal Gear Solid 4 (2008), White Knight Chronicles (2008), Tekken: Blood Vengeance (2011), Resident Evil: Damnation (2012), and Metal Gear Rising (2013).
Thursday, 26 June 2014
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Tuesday, 24 June 2014
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Monday, 23 June 2014
Tecmo Koei has uploaded a brand new trailer for Hyrule Warriors, showing off gameplay footage of Link fighting off a horde of enemies with the fire rod.
Friday, 13 June 2014
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Thursday, 12 June 2014
Wednesday, 11 June 2014
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Tuesday, 10 June 2014
Star Fox (working title) turns the Wii U GamePad into the view from the cockpit of Fox McCloud’s Arwing fighter. While the TV shows the perspective from behind the Arwing, players can also use the gyro sensors of the GamePad to intuitively and independently target enemies. Players can instantly switch between the Arwing and Landmaster tank with the press of a button, and the game also introduces a new helicopter-type vehicle. The game is scheduled for 2015.
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The next instalment in The Legend of Zelda franchise, scheduled for 2015, introduces the first truly open world in a game from the series. Players can roam Hyrule Field or set off on a trek to distant mountains if they prefer. Players can get to any area they can see from virtually any direction. That’s one of the ways the game breaks with franchise norms and introduces new ways to play.
A Mario Party becomes a Bowser Party as the player with the GamePad becomes everyone’s fire-breathing nemesis. During “Bowser Party” mode, one player gets to be the fire-breathing Koopa King and wreak havoc during the mini-games while other players try to dodge his attacks. Players can also enjoy classic Mario Party style game play as well.
The fan-favourite Captain Toad levels from Super Mario 3D World have inspired a game of their own. The intrepid Captain Toad sets off on an adventure through a wide variety of clever, colourful and fun levels that require players to use the GamePad to change their perspective to guide him to coins, gems, stars and safety.
The game artfully merges the world of The Legend of Zelda and the style of Dynasty Warriors into one legendary hack-and-slash Wii U adventure. Players control hero Link or Princess Zelda, or might opt to play as Impa or Midna in their debut as playable characters. Familiar locations from The Legend of Zelda world subtly change to reflect the art styles of their original games. The game is scheduled to launch on Sept. 19th.